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Dragon sculpt
Oktober 2024
This is a personal 3D project where i designed, sculpted, retopologized, rigged and textured a dragon.
The sculpting was done in Blender, with a focus on anatomy, proportions, and expression. I then retopologized it to optimize the model for future animation and real-time rendering. The dragon was fully rigged in Blender. Texturing was done in Substance Painter, where I explored different materials and color variations to bring the creature to life.
This project was a great opportunity to strenghten my workflow between Blender and Substance Painter, and to further develop my skills in character design and technincal 3D production.














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